I remember a project where because the game was using old function libraries, wasn't documented inline, had zero off line documentation, and the code in question was worked on by people who weren't around any more, the price tag to add "colour blind mode" was more then the game cost to produce in the first place. Now you can disagree with that, but without seeing the price tag that's an uninformed opinion. Then they decided the value added to the game wasn't worth the price. I bet in discovery they found out the people who worked on saves for the PC game and the Switch game are in completely different units, maybe even outsourced, to the point where getting them together to hammer this out wouldn't be practical and/or the code is poorly documented. It's always a call based on cost/benefit. In my opinion, calling Capcom "lazy" is a pretty inaccurate use of personification. the PC is likely storing a TON of locational and positional offsets that the switch dosn't bother with. Given the open world nature of Monster Hunter, this is likely the issue's they are running into. Games like Subnautica use completely different functions to create the game state on switch due to it's limitations, and so the save data doesn't even resemble what it looks like on PC. This might mean an offset is stored for every object you've moved, it might mean your past actions simply effect procedural generation, or the game might simply discard some information (like not saving the location of a dropped item). Your save data isn't a 1:1 representation of the game state, it's arguments that get fed into functions to reconstruct an approximation. Heck, I'm pretty sure I can tell you exactly why it would be difficult for Monster Hunter. And that's just one of the problems this can cause! An example of this is Stardew Valley which had 90 second save/load times on launch because of this. The memory architecture can sometime necessitate a specific read/right order for optimization which is different on each system. Tue 12th Oct don't disagree with your overall position, but these points are completely false to the point where I wonder what's informing your opinion.ĭata storage and how you format your save is C-O-M-P-L-E-T-L-Y different, on multiple levels, based on platform. You do realise playing other games with cross save doesn't necessarily mean that all games can do it? I suspect they're going to lose a fair chunk of sales because of it. In this case there's no benefit to Capcom coming out and saying they can't do it - they'd actually be better of just saying nothing or giving some vague response about trying to add it later. I'm not blindly believing what they say, but the default of many seems to be that every time a publisher says something they're lying. The abuse accusations are not relevant to whether the customer base is being ripped off and it's by no means exclusive to the gaming industry - see Harvey Weinstein etc. They are companies trying to maximise profits after all - if you don't like it don't buy them. Tue 12th Oct Well, the movie and music industries are always re-releasing anniversary/special editions of older stuff, and you have to buy it again if you want it on a newer format too, so no difference there really.They're probably thinking "why should we put cross saves when there's literally a portable system that can play our PC version? We'll get money from that instead!" It all boils down to $$$. For what it's worth, they're actually banking on Steam Deck to do well so they have no cause for concern for potential double-dippers to not buy in the end. I'm guessing the feature wasn't in their dev roadmap to begin with and they'd probably prefer to spend the remaining time making Sunbreak and the next MH installment. Looking at the PC trailer they're trying so hard to market the beefy features and they're confident people will be enticed and Switch owners would actually buy the game again thinking implementing these features is just a waste of time and money. They did it with 3G/3U with the 3DS and Wii U so it's a matter of are they willing to do it again. Rather, I think it comes down to willingness to actually do it and of course cost implications for them. Tue 12th Oct I think it's not a matter of 'same cases'.
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